![]() When a fusion pair attacks, it attacks like a single card whose value is the sum of the values of its two cards - for example a pair of 6 and 7 has value 13, equal to a king. If the values are equal both cards are discarded. When a single card attacks a single card, the values are compared (ace = 14, king = 13, queen = 12, jack = 11, 10-2 = face value) and the lower valued card is defeated: its owner removes it from the board and places it on a discard pile from which it cannot be retrieved. the opponent's card(s) occupy a space you could move to if it were empty, you may attack. If one of your cards or pairs is adjacent to an opposing card or pair - i.e. You cannot move beyond the edge of the 5 × 6 grid, except to win the game by moving forwards off the far end of the grid towards your opponent (see below).Ģ. Move one of your cards or one of your fusion pairs one space forwards, backwards, left or right to an empty space of the grid. Fusion pairs can only be created in your fusion chamber (see below): it is not possible to create a pair on the board by moving one card onto another.Īt each turn, you must take exactly one of the following actions:ġ. Two of your cards on the same space are called a fusion pair and remain together until one or both are attacked by the opponent and defeated, or you choose to remove them from the grid. During the game is is possible to have one or two of your cards on a space of the grid. two card lengths of space - between the opposing players' cards. Note that there are two empty rows - i.e. The remaining 37 cards of each deck are stacked face down to the player's right, so that the layout is as in the diagram below. When both players are ready, each player's 10 cards are flipped face up, and each player draws another five cards, which are held as a hand, with the faces visible to the owner but not to the opponent. One player takes each deck, draws 10 cards from the top and looks at them, and arranges them face down in a 5 × 2 rectangle in the two rows nearest to the player. Separate the two decks and make sure each is well shuffled. Rush is a positional game for two players, in which cards from two standard 52-card decks are moved around on a grid or 6 rows and 5 columns.
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