Originally posted by rllyrg:Good to hear. running may cause it to investigate the noise).Ĭertain noises increase some chances for it to appear and investigate while other noises will 100% make it to appear and investigate (ie. There are no scripted actions, it will act accordingly to what you do (ie. Plus, the lights will flicker in the monster's presence, giving its estimated position away.īut, no, it will not learn to check hiding places if you keep hiding in them but that's fine you lose plenty generator time anyway.ĮDIT: And like what JokeDindon said, the AI is unpredictable when it comes to patrolling the Bunker. It will patrol on its accord in dark areas hence the importance of turning the generator on. The monster will not patrol in areas that got strong lights powered by the generator unless you cause enough noise. Since the monster patrols for some time (may last from few seconds to a minute or so), preventing you from leaving safely and when that happens, the generator is running out of fuel while you are hiding. However, if you damage it, you will make it very angry and will ignore any further damages to a certain degree.īit spoilers to how the AI seems to work įor example, if you scare it away with a single shot from revolver? Well, the next time it will come back, you will need 2-3 revolver shots for it to go away again. It absolutely will if provoked with sounds of if you stand right infront of the holes in the walls.Īlso, does it adapt to your actions and tries to remain unpredictable such as ambushes and what have you?įrom what I read in reviews and from limited gameplay I had, the AI is not the same as Alien: Isolation which makes sense as we talk about a small indie studio vs AAA studio. Also, it is not because it hates the light that it won't come out in a lit room. Never forget that it can and will pop out at random in the dark (or so I think). and will roam quite a bit before crawling back into the walls. From that point if you make more noises (which oftentimes is necessary to progress) it will pop out and look for you. It is noticeable by the flickering lights. The monster roams the bunker randomly (in the darkness most likely) and get in you viscinity if you make noises (it will be in the "walls" near you. I'm playing some TDD custom stories rn and the Gartherer AI hasn't aged well lolĪlso, does it adapt to your actions and tries to remain unpredictable such as ambushes and what have you? The A.I. And it can literally get anywhere, so don't think you are in a safe place where the monster can't get to. Originally posted by Denif:It's definitely the smartest Amnesia monster.
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